Marvel News – Black Panther VFX Artist Reveals What’s Wrong With Film’s Bad CGI

The visual effects department has become a key player in Marvel movies, especially as these films have taken over the big screen over the past decade. The MCU has some of the most impressive forms of VFX in the entire industry, and many people are still surprised when they can’t tell if they’re real or not when watching these films.

It has become a common trend for VFX crews to reveal a detailed breakdown of what’s going on behind the scenes after each release, revealing interesting secrets.


One of the most talked about MCU movies in terms of its visuals is Black PantherDespite being the first film made by Marvel Studios to win an Oscar, many denigrated its use of CGI in significant parts of the film, such as the third-act battle between the titular hero and Killmonger.

Black Panther VFX
Black Panther

Now, one of the visual effects artists Black Panther What’s really going on behind the scenes is revealed.

Black Panther’s VFX Dilemma

Black Panther VFX artist Todd Sheridan Perry sat down with Inverse to discuss the visual effects issues that arose in the 2018 MCU film’s final battle.


Perry is the first to admit that there is a different kind of pressure when it comes to meeting deadlines to finish the film’s visual effects, he says “It falls squarely on the shoulders of the studio that set the release date:”

“It fell squarely on the shoulders of the studios that set the release date and then worked backwards from there. There wasn’t enough time to realize the ambitions of this project.”

Black Panther There are over 2,000 confirmed VFX shots, including some fully CG shots such as Wakanda’s aerial shots and their opening sequences. Despite its critical acclaim, many criticized the film’s final battle, especially regarding T’Challa and Killmonger’s battle in the vibranium mines beneath Wakanda.Perry agrees with viewers on the conflict and admits the fact that “It did fail at some point.”

Black Panther VFX
Black Panther

The outlet mentions that late decisions made by the studio have resulted in increased workloads that make it impossible to meet deadlines. The veteran VFX artist went on to point out that the film’s third act has a lot more to do on top of T​​​​​’s duel with Killmonger:


“A lot happened in Act Three. There was Black Panther and Killmonger Mano Mano. There is a vehicle chase in the canyon. There was a great battle in the fields above. “

When asked if that particular sequence was completed in just six weeks, Perry dismissed those claims, revealing that “Battles are always planned and have gone through previz.” However, Marvel Studios wants to make major changes to horde combat on the ground:

“The Black Panther/Killmonger fight is always planned and has passed previz, but the horde fight above doesn’t feel big enough. Marvel says they want it to be as epic as hundreds are fighting.”

Method Studio, the VFX company where Perry works, is developing the visuals for the vibranium mine fight and the Wakandan fight on the ground, with more resources being devoted to the fight on the Wakandan plains rather than being evenly distributed.

Perry revealed that Marvel told Method that they had too much work at hand, causing the remaining fights of Killmonger and T’Challa to be assigned to another studio, DNEG.


However, there is a problem.Given that the two studios use different software, this means sharing CGI environments or character rigs “It’s not a trivial task.” As a result, Perry revealed that the studio had to “weeks or days” Mainly because of the complex software systems involved:

“We’ve done a lot of development work on the Zhenjin mine, all of which has to be packaged and sent to DNEG. Even if you’re in the same company and send it to a different department, it takes a lot of packaging and making it work Lots of elbow grease.”

Perry admits that DNEG is “harm” Due to this situation, but thankfully, the studio still managed to make it in time for the film’s premiere:

“DNEG didn’t have time to polish the shots, and the other companies had been working on the film for seven or eight months, and they were at a disadvantage. I’m not saying DNEG was a bad company — “They have a closet full of Oscars. Thank goodness they took it and it’s actually done. Otherwise we won’t be able to finish it. “

Black Panther VFX
Black Panther


How Superhero Movies Use Visual Effects

While it’s only natural that fans and critics will openly criticize MCU movies, seeing and hearing what’s going on behind the scenes brings a whole new perspective to the issue.

Marvel Studios is known for its ambitious storytelling, with visual effects often serving as its anchor. However, Todd Sheridan Perry’s latest spate of revelations offers new insights into how the studio’s tight deadlines affect the quality of its work.

Knowing more about the work of the film crew and their capabilities in relation to deadlines should be a priority so that the quality of the film is not compromised upon release.


The fight between T’Challa and Killmonger may be difficult to watch due to its CG, but it’s safe to say that the VFX crew had no intention of showing the duel this way. It all seems to come down to equal priority when it comes to giving each scene the proper VFX treatment.

Since the MCU includes a post-Infinity Saga chapter, it’s confirmed that the number of items will double with the addition of the Disney+ show. That means studio visual effects artists have more work to do.

Hopefully Perry’s latest comment will be a wake-up call for studios to give VFX artists plenty of time so they don’t lose their artistry, creating a win-win situation for everyone.


Black Panther Currently available on Disney+.

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